bibliography.bib file://localhost/Users/mark/Documents/Academics/UCI/ACE/Thesis/Manuscript/bibliography.bib BibTeX Bibliography en Copyright 2006 Sun, 20 Apr 2008 12:35:05 -0700 Expressive AI: A Hybrid Art and Science Practice http://www.jstor.org/stable/1577018 Staying open to interpretation: engaging multiple meanings in design and evaluation http://doi.acm.org/10.1145/1142405.1142422 From awareness to connectedness: the design and deployment of presence displays http://doi.acm.org/10.1145/1124772.1124905 The laws of simplicity Design for the real world : human ecology and social change The ecological approach to visual perception Auralscapes: engaging ludic ambiguity in the design of a spatial system. http://dblp.uni-trier.de/db/conf/chi/chi2008a.html#MathewT08 Heuristic evaluation of ambient displays http://doi.acm.org/10.1145/642611.642642 Engineering and the mind's eye Ambiguity as a Resource for Design Designing for Homo Ludens Finding flow : the psychology of engagement with everyday life The plenitude : creativity, innovation, and making stuff http://www.loc.gov/catdir/toc/ecip078/2007002120.html Furniture The lens of ludic engagement: evaluating participation in interactive art installations http://doi.acm.org/10.1145/1291233.1291358 Designing as reflective conversation with the materials of a design situation http://www.springerlink.com/content/j2q77347h63r5676/ Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter http://www.journals.uchicago.edu/doi/abs/10.1086/345321 Mythologies The second self : computers and the human spirit http://www.loc.gov/catdir/toc/fy0601/2004064980.html Epistemic cultures : how the sciences make knowledge Things that talk : object lessons from art and science http://www.h-net.org/review/hrev-a0e3o8-aa The Social life of things : commodities in cultural perspective http://www.loc.gov/catdir/toc/cam032/85019529.html "Surely you're joking, Mr. Feynman!" : adventures of a curious character Life on the screen : identity in the age of the Internet http://www.loc.gov/catdir/bios/simon053/95038428.html The savage mind Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information The computer for the 21st century http://doi.acm.org/10.1145/329124.329126 An interactive poetic garden http://doi.acm.org/10.1145/286498.286804 AROMA: abstract representation of presence supporting mutual awareness http://doi.acm.org/10.1145/258549.258584 ambientROOM: integrating ambient media with architectural space http://doi.acm.org/10.1145/286498.286652 Water lamp and pinwheels: ambient projection of digital information into architectural space http://doi.acm.org/10.1145/286498.286750 The information percolator: ambient information display in a decorative object http://doi.acm.org/10.1145/320719.322595 Personalized Peripheral Information Awareness through Information Art The Computer for the 21st Century Art, technology, consciousness : mind@large Icon and idea: the function of art in the development of human consciousness The tree of knowledge : the biological roots of human understanding http://www.loc.gov/catdir/enhancements/fy0661/91050781-b.html A taxonomy of ambient information systems: four patterns of design http://doi.acm.org/10.1145/1133265.1133277 Informative art: using amplified artworks as information displays http://doi.acm.org/10.1145/354666.354677 Informative Art: Information Visualization in Everyday Environments Designing Tangible Artefacts for Playful Interactions and Dialogues Context Acquisition Based on Load Sensing A manifesto for the performative development of ubiquitous media http://doi.acm.org/10.1145/1094562.1094566 Reflective design http://doi.acm.org/10.1145/1094562.1094569 The critical interface http://doi.acm.org/10.1145/1094562.1094576 Contemplative interaction: alternating between immersion and reflection http://doi.acm.org/10.1145/1094562.1094580 From useful idiocy to activism: a Marxist interpretation of computer development http://doi.acm.org/10.1145/1094562.1094588 Rethinking information handling: designing for information offload http://doi.acm.org/10.1145/1094562.1094589 Prototypes as performative http://doi.acm.org/10.1145/1094562.1094564 Slow messaging: intimate communication for couples living at a distance http://doi.acm.org/10.1145/1314161.1314204 Formality considered harmful: Experiences, emerging themes, and directions on the use of formal representations in interactive systems citeseer.ist.psu.edu/shipman99formality.html The invention of modern science http://www.loc.gov/catdir/toc/fy034/00008711.html Navajo & Tibetan sacred wisdom : the circle of the spirit http://www.loc.gov/catdir/enhancements/fy0644/93040305-b.html The social life of information Embodied Practices of Engineering Work Office Plant #1 Is There Love in the Telematic Embrace? http://links.jstor.org/sici?sici=0004-3249(199023)49:3%3C241:ITLITT%3E2.0.CO;2-9 As we may think http://www.theatlantic.com/doc/print/194507/bush Intelligence Without Reason Wisdom, intelligence, and creativity synthesized http://www.loc.gov/catdir/description/cam041/2003043751.html Developing the drift table Science, the endless frontier: A report to the President Designing Calm Technology Art and Instrumentality: Productivity, Criticality and Pleasure Emotion and design: attractive things work better Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing Device Art: A New Form of Media Art from a Japanese Perspective Slow Technology -- Designing for Reflection http://dx.doi.org/10.1007/PL00000019 The drift table: designing for ludic engagement The drift table: designing for ludic engagement The drift table: designing for ludic engagement Project Aura: toward distraction-free pervasive computing Design Noir: The Secret Life of Electronic Objects The civilized engineer Designing interactions http://www.loc.gov/catdir/toc/fy0708/2006049446.html Information arts : intersections of art, science, and technology Tools for conviviality A natural history of the senses http://www.loc.gov/catdir/description/random0412/89043416.html The tacit dimension Science, faith and society Evocative objects : things we think with http://www.loc.gov/catdir/toc/ecip0619/2006027966.html The structure of scientific revolutions http://www.loc.gov/catdir/description/uchi051/96013195.html Hertzian tales : electronic products, aesthetic experience, and critical design Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Art and industry: the principles of industrial design Things that make us smart : defending human attributes in the age of the machine When things start to think http://www.loc.gov/catdir/enhancements/fy0667/98030310-b.html Scientific thought and social reality: essays God and Golem, inc.: a comment on certain points where cybernetics impinges on religion On omnipotence and omniscience, Wiener suggests that God is somewhat less than these, as mathematically nothing can reach infinitude, but may only approach or come exceedingly close (p1 & p7).<p> 2) "Knowledge is inextricably intertwined with commnication, power with control, and the evaluation of human purposes with ethics and the whole normative side of religion"<p> 5) "It is the part of the scientist-of the intelligent and honest man of letters and of the intelligent and honest clergyman as well - to entertain heretical and forbidden opinions experimentally, even if he is finlly to reject them.<p> Why does Wiener separate "man of letters" and "intelligence" from the clergy. Does he not here reveal his bias? Was not Mendel simultaneously a priest and a scientist - the father of modern genetic research?<p> Chapter II - machine learning<p> 14) "If this principle of transformation is subject to a certain criterion of merit of performance, and if the method of transformation is adjusted so as to tend to improve the performance of the system according to this criterin, the system is said to learn."<p> 36) "This is an idea with which I have toyed before - that it is conceptually possible for a human being to be sent over a telegraph line."<p> 50) Simony, sorcery, Golem<p> Tales: Thousand Nights and a Night, Sorcerer's Apprentice, Monkey's Paw ... problem of literal-minded ... that magic "if it grants you anything at all it grants what you ask for, not what you should have asked for or what you intend." - problem of automation - leads to reflections of Cold War conflict<p> 63) "failsafe" discussion<p> 64) Purpose: "As engineering technique becomes more and more able to achieve human puroses, it must become more and more accustomed to formulate human purposes. In the past, a partial and inadequate view of human purpose has been relatively innocuous only because it has been accompanied by technical limitations that made it difficult for us to performa operations involveing a careful evaluation of human purpose. This is only one of the many places where human impotence has hitherto shielded us from the full destructive impact of human folly."<p> 67) prolonged life<p> Chapter VI - prosthesis design, machine translation<p> 82) mentions "tactics and strategy" regarding Cold War<p> Chapter VII - discussion of non-mathematical applications of Cybernetic theory. He does not see value in the extension of a mathematical concept to non-mathematical "soft" sciences like economics and sociology. In his justification of this he cites that these "equations" would be very much affected by societal constraints and initial conditions based upon technologies of the day - thus they would not stand up over time as equations for physical phenomena will. He compares changing rules to the Queen's croquet game in Alice in Wonderland.<p> 93) Conclusion: "It is to the body politic that many considerations of ethics must apply, and to that part of religion which is essentially a paraphrase of ethics." This last phrase I take to mean that he is refering to religious tenets such as the Ten Commandments which state basic agreements among civilized societal, e.g., don't steal, murder, etc. The invisible computer : why good products can fail, the personal computer is so complex, and information appliances are the solution Abstracting craft : the practiced digital hand Ambient Findability Locative Arts The Economic Geography of Internet Infrastructure in the United State. The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters with Space. Mapping Cyberspace The Rise of Network Society From semantic web to epistematics http://www.epistematica.com/papers/Epistematics.pdf The Semantic Web: A new form of Web content that is meaningful to computers will unleash a revolution of new possibilities http://www.sciam.com/article.cfm?articleID=00048144-10D2-1C70-84A9809EC588EF21&pageNumber=1&catID=2 Information, Place and Cyberspace: Issues in Accessibility http://www.amazon.com/Information-Place-Cyberspace-Accessibility-Advances/dp/3540674926/ Everyware: The dawning age of ubiquitous computing A Semantic Web Primer The Information Empire Where the Action Is: The Foundations of Embodied Interaction Fab: The Coming Revolution on Your Desktop--From Personal Computers to Personal Fabrication http://fab.cba.mit.edu/ Designing technology for domestic spaces: A Kitchen Manifesto Computation and Human Experience http://www.amazon.com/Computation-Human-Experience-Learning-Doing/dp/0521386039/sr=8-1/qid=1164258679/ref=pd_bbs_sr_1/104-5301643-8223128?ie=UTF8&s=books